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Settlement Mechanics for OSR?

Last year, I got a chance to play Kingdom Death: Monster and I loved it. I was pleasantly surprised, since I'd watched a not-so-positive review from Shut Up & Sit Down, who found the game rather bloated. Anyway, there was one thing about the game that got me really excited and that was the settlement mechanics. I immediately started thinking about how to port the idea into D&D.     In KD, you start off with a small settlement of survivors, holding out against a bizarre, nightmarish, and hostile wasteland. Each player starts off with a character from the settlement and the party goes off on a "hunt," which ends in a fight with a single monster, similar to a boss fight. This is where you learn how harsh the game is. Your characters die, A LOT. Your characters get seriously injured, A LOT. You are doing well if your character has returned from a single hunt in one piece. However, as disappointing as it is to lose a character, it never felt really upsetting or li...

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